Super Mario 64 Remake for Game Boy Advance
Morphic Research

The remake of Super Mario 64 for the Game Boy Advance (GBA) is an ambitious project led by developer Joshua Barretto. This project is particularly intriguing due to the significant hardware limitations of the GBA, which features a 32-bit CPU and integrated memory, making direct emulation of the Nintendo 64 (N64) hardware unfeasible. As a result, Barretto is undertaking a complete rewrite of Super Mario 64 to optimize its performance on the GBA .

Recent updates to the project include the addition of new features such as a sky-box, working doors, level transitions, and rudimentary stars that return Mario to the starting point upon collection. These updates demonstrate the progress being made in adapting the game to the GBA's capabilities .

The project has garnered attention for its innovative approach to overcoming the technical challenges of porting a 3D game designed for the 64-bit N64 to the 32-bit GBA. The development involves creating custom physics and 3D systems to make the game playable on the GBA hardware .

This fan-made remake is a testament to the creativity and dedication of the gaming community, showcasing how classic games can be reimagined and brought to new platforms despite technological constraints. The project is still in progress, and it will be interesting to see how it evolves and whether it will receive any official recognition or response from Nintendo .

Here are some images related to the project:

Super Mario 64 GBA Remake Super Mario 64 GBA Gameplay